Raging - When you strike an immobilized or stunned enemy with Landslide, an additional pillar of earth is formed.Enhanced - After Landslide damages enemies 4 times, the next hit will immobilize enemies for 3 seconds.Landslide - Crush enemies between 2 pillars of earth, dealing up to 37 damage. In addition, Shred's critical strike damage is increased by 20%. Primal - Shred's second and third attacks also perform a dash.Raging - Shred's third combo attack is larger and applies an additional 16 poisoning damage over 5 seconds.Enhanced - Shred gains 30% attack speed and heals for 2% of your maximum life if an enemy is struck.3rd Attack, perform a larger finishing move dealing 19 damage. Shred - Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack, deal 8 damage. Primal - Enemies hit with Pulverize will deal 20% reduced damage for 4 seconds.Raging - Enemies are stunned for 2 seconds when they are overpowered with Pulverize.Enhanced - Your next Pulverize will overpower every 10 seconds while you remain healthy.Pulverize - Shapeshift into a Werebear and slam the ground, dealing damage to surrounding enemies. Primal - Enemies damaged by Tornado are slowed by 8% for 3 seconds, stacking to 40%.Raging - Enemies hit with Tornado have a 100% chance to become vulnerable for 3 seconds.Enhanced - Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. Tornado - Conjure a swirling tornado that deals damage. Primal - Lightning Storm has an 8% chance to immobilize enemies hit for 3 seconds.Raging - Lighting Storm gains 1 additional strike.Enhanced - The size of your Lightning Storm is preserved for 4 seconds after channeling.Lightning Storm - Conjure a growing lighting storm that deals damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5. Wild - Maul has a 10% chance to knock down enemies for 1.5 seconds.Fierce - Increases the range and radius of Maul by 30%.Enhanced - If an enemy is hit by Maul, then Fortify 2% of your Base Life (1).Maul - Shapeshift into a Werebear and maul enemies in front of you, dealing damage. Wild - Claw has a 10% chance to attack twice.Fierce - Claw applies 3 poisoning damage over 6 seconds.Enhanced - Claw's attack speed is increased by 10%.Wild - Storm Strike chains to 2 additional targets.Ĭlaw - Shapeshift into a Werewolf and claw at an enemy for 6 damage.Fierce -Storm Strike has a 50% chance to make enemies vulnerable for 3 seconds.Enhanced - Storm Strike has a 15% chance to immobilize all enemies hit for 2.5 seconds.Storm Strike - Electricity gathers around your weapon, dealing 6 damage to your target and chaining up to 3 surrounding enemies, dealing 20% less damage each time it chains. Wild - Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.Fierce - Each enemy hit by Wind Shear increases your movement speed by 5% for 5 seconds, up to 20%.Enhanced - Wind Shear has a 20% chance to make enemies vulnerable for 4 seconds.Wind Shear - Conjure a piercing blade of wind, dealing damage. Wild - Summon a second Earth Spike when hitting an immobilized or stunned enemy.Fierce - Fortify for 2% of your Base Life (1) whenever Earth Spike damages enemies who are stunned, immobilized, or knocked back.Enhanced - Earth Spike has a 10% chance to stun for 2.5 seconds.Now Playing: Diablo 4 Early Access Beta Livestream Diablo 4 Druid Basic SkillsĮarth Spike - Sunder the earth, impaling the first enemy hit. By clicking 'enter', you agree to GameSpot's
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